A second generation of virtual pets was marketed six months after the launch of the first, followed by a third in 1998. Each player starts with a baby-level digital creature that has a limited number of attacks and transformations and to make the creature stronger by training and nourishing the creature; when the player is successful in a workout, the Digimon becomes strong, when the player fails, the Digimon becomes weak. Two devices can be connected, allowing two players to battle with their respective creatures, an innovation at the time, however, the battle is only possible from the moment the creature is in the child level or bigger. Playgrounds and subways were where the majority of users of the apparatus were concentrated; The virtual pet was banned in some Asian schools by being considered by parents and teachers as very noisy and violent. The first Digimon were created by Japanese designer Kenji Watanabe, influenced by American comics, which were beginning to gain popularity in Japan, and as such began to make his characters look stronger and "cool. " Other types of Digimon, which until the year 2000 totaled 279, came from extensive discussions and collaborations between the Bandai company members.
Alphamon is a humanoid Digimon in heavy black armor, contrasting the white armor of its counterpart, Omnimon . It has the old-style interface of the Dorumon line on its forehead, while its back protrusions contain a hint of wings that appear fully in its Ouryuken form, though some games, such as Digimon Battle , depict it with its wings out.
Alphamon is the final evolution of DORUmon , a Digimon ostracized for possessing the X-Antibody , and the leader of the Royal Knights who was believed to not actually exist. It evolves into Alphamon from the form of DORUguremon as Omegamon is about to execute it, and regains its memories of being a Royal Knight. Alphamon and Omegamon join forces to stop Yggdrasill from completing its plan to delete all Digimon, leaving Magnamon behind.